Results 1 to 1 of 1
  1. #1
    Junior Member
    Join Date
    Mar 2020
    Posts
    26

    Affectionate of community driven Rocket League Credits

    The rising profile of pro play has caused something of an identity crisis for Rocket League, however. Following the game release, Psyonix began rolling out on-standard?maps that transformed the basic pitch in various ways. Wasteland, the first, went wider while curving the dirt floor and tweaking the angles. Neo Tokyo, then, added tall ridges along the sides for a multi-level experience, and Starbase ARC was an octagon instead of a rounded rectangle.

    Atypical map designs split the community, as some players hated the inconsistency and others enjoyed the variety (I in the latter camp). But last fall, Psyonix declared that Rocket League had become digital sport,?and that standardization was needed to ensure consistent competitive play. With that, the odd maps were redesigned with the same dimensions as most other maps, and the original versions were banished from the online competitive playlists.

    It seemed like Rocket League Trading had sacrificed its nature as a silly, over-the-top game to appease pro and high-level players, but Psyonix isn completely done experimenting with maps. We just saw the release of Throwback Anniversary, a rebuilt arena with hockey-like standalone goals and play space behind the netn homage to www.lolga.com a similar map from Rocket League predecessor, Supersonic Acrobatic Rocket-Powered Battle Cars. But that map exists in its own, limited-time playlist for now, and won be making the rounds in ranked or casual play.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •